游戏内传输形态键
最后更新于
最后更新于
Lombra 做了一个插件,可以让你在游戏内转移形态键
Easy shapekey transfer. Press Ctrl-T to open the interface while your meido is active. Equip any items to which you want to transfer shapekeys and click the corresponding button to transfer shapekeys from the configured source model. Modified models are exported to COM3D2\exports. Move them to the mod folder and reload your mods. Rename or remove the old model if it's a mod.
Requires Blender with CM3D2 Converter plugin installed.
Configure BlenderExecutablePath and SourceModel in ShapekeyTransferHelper.cs accordingly. Paths are relative to the game directory.
Individual shapekeys may be whitelisted or blacklisted by editing AllowedShapekeys and IgnoredShapekeys in transfer-shapekeys.py, but preparing a separate source model containing only the desired shapekeys can save a lot of processing time.
轻松进行形键传输。在 meido 处于活动状态时按 Ctrl-T 打开界面。装备您想要传输形键的任何物品,然后单击相应的按钮以从配置的源模型传输形键。修改后的模型将导出到 COM3D2\exports
。将它们移动到 mod 文件夹并重新加载您的 mod。如果旧模型是 mod,请重命名或删除它。
需要安装带有 CM3D2 转换器插件的 Blender(因为实际上是调用 blender 进行转换)。
相应配置 ShapekeyTransferHelper.cs 中的 BlenderExecutablePath 和 SourceModel 。路径相对于游戏目录。
可以通过编辑 transfer-shapekeys.py 中的 AllowedShapekeys 和 IgnoredShapekeys 将单个形状键列入白名单或黑名单,但准备一个仅包含所需形状键的单独源模型可以节省大量处理时间。